Signal Escape

A railway timing puzzle

You don't drive the trains. You decide who goes first — and going first is not the same as arriving first.

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Two signals leave a junction. The teal one departs first and takes the long loop; the amber one departs a tick later, takes the straight, and reaches its platform first.
Level 9. Teal leaves first, goes the long way round, and arrives second.

How it works

Every signal follows its own fixed line at its own steady pace. The junctions swing on their own, in turn, as each signal passes through. Nothing about the map is yours to change.

What is yours is the timing.

Fifty levels

Each built around a single idea, and each verified by a solver before it ships — every one provably solvable, and provably not solvable by accident.

The level select: fifty of fifty solved, with the first three chapters showing every level by name.

When you get stuck

Being stuck on the puzzle is the game. Being stuck on what a symbol means is a defect, so the game answers that itself.

A failed run. The banner reads 'Collision at tick 5', and below it a chain of causes explains which signals left when and how long each took to arrive.